AMD Catalyst 14.4 Release Candidate für Windows/Linux


Erschienen: 22.04.2014, 12:00 Uhr, Quelle: AMD, Autor: Patrick von Brunn

AMDs Treiberpaket Catalyst geht schon bald in die nächste Runde und beinhaltet wieder eine Reihe von Verbesserungen. Mittlerweile erhältlich ist der Release Candidate für Treiberversion 14.4, die für Windows und Linux erhältlich sein wird. Folgend alle Änderungen im Überblick:

AMD Catalyst 14.4 Windows

  • Support for the AMD Radeon R9 295X
  • CrossFire fixes enhancements:
    • Crysis 3 – frame pacing improvements
    • Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings
    • Anno 2070 – Improved CrossFire scaling up to 34%
    • Titanfall – Resolved in game flickering with CrossFire enabled
    • Metro Last Light – Improved Crossfire scaling up to 10%
    • Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
    • Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled
  • Full support for OpenGL 4.4. OpenGL 4.4 supports the following extensions:
    • ARB_buffer_storage
    • ARB_enhanced_layouts
    • ARB_query_buffer_object
    • ARB_clear_texture
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev
    • ARB_multi_bind
    • ARB_bindless_texture
    • ARB_spare_texture
    • ARB_seamless_cubemap_per_texture
    • ARB_indirect_parameters
    • ARB_compute_variable_group_size
    • ARB_shader_draw_parameters
    • ARB_shader_group_vote
  • Mantle beta driver improvements:
    • BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
    • BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system

AMD Catalyst 14.4 Linux

  • Support for the AMD Radeon R9 295X
  • Ubuntu 12.04.4 support
  • Full support for OpenGL 4.4. OpenGL 4.4 supports the following extensions:
    • ARB_buffer_storage
    • ARB_enhanced_layouts
    • ARB_query_buffer_object
    • ARB_clear_texture
    • ARB_texture_mirror_clamp_to_edge
    • ARB_texture_stencil8
    • ARB_vertex_type_10f_11f_11f_rev
    • ARB_multi_bind
    • ARB_bindless_texture
    • ARB_spare_texture
    • ARB_seamless_cubemap_per_texture
    • ARB_indirect_parameters
    • ARB_compute_variable_group_size
    • ARB_shader_draw_parameters
    • ARB_shader_group_vote
  • Resolved Issue highlights:
    • Corruption and system hang observed while running Sanctuary BM with Tear Free Desktop enabled
    • Memory leak about hardware context
    • EGL create context error for glesx
    • GPU hand in CrossFire Mode
    • [Piglit] Test "spec/arb_vertex_array_object" failed
    • [Piglit] Test "glx/GLX_EXT_import_context/free context" failed
    • [Piglit] Test "spec/ARB_seamless_cube_map" failed
    • [Piglit] Test "texture swizzle with border color" failed
    • Glxtest failures observed in log file
    • Blank screen observed while running steam games with Big picture
    • 4ms delay observed in the glxSwapBuffers when vsync is enabled
    • RBDoom3BFG the game auto quit when use the security camera terminal
    • ETQW segmentation fault

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